Detailed Description
A thruster that moves game objects using the builtin physics engine from Unity. At its core it is a wrapper of rigidBodyToPush.AddRelativeForce function.
It applies the force to the rigidBodyToPush in the current Up direction of this GameObject, this adds more flexibility as in you can attach the thruster to a different GO than the affected GO. To decide which direction to push you can rotate the thruster GO.
You can choose when to add the force (each frame-Update or physics frame-FixedUpdate).
Member Data Documentation
◆ rigidBodyToPush
Rigidbody BArtisan.Thrusters.Regular.BThrusterForce.rigidBodyToPush |
Rigidbody to apply the thruster force. Leave blank for auto detect.
◆ ignoreMass
bool BArtisan.Thrusters.Regular.BThrusterForce.ignoreMass = false |
Ignoring mass it will use the ForceMode.VelocityChange. See the manual for more info.
◆ forceToPushPerSecond
float BArtisan.Thrusters.Regular.BThrusterForce.forceToPushPerSecond = 1f |
The amount of force that will be applied to the rigid body. It's multiplied by current throttle and divided to each frame for 1s.
◆ applyForceOncePerFrame
bool BArtisan.Thrusters.Regular.BThrusterForce.applyForceOncePerFrame = true |
Disable this if you want more realistic physics. True - apply force once per Update() or False - apply force every FixedUpdate (0-n times per frame), good for anti gravity.
◆ accelerationThrottlePerFrame
|
inherited |
Default throttle update value for each time the Accelerate() function is called. Save value is used for Decelerate() but with a negative sign.
◆ debugLog
|
inherited |
Enable to debug this component. Warning: it may result in CPU intensive debug messages (each frame).
Property Documentation
◆ forceNeededToApply
|
get |
Used for debuging purposes.
- Returns
- the force added last frame
◆ MinThrottle
|
getsetinherited |
Minimum value (inclusive) of the throttle/engine power. Non-zero if you want the object never to be still.
◆ MaxThrottle
|
getsetinherited |
Maximum value (inclusive) of the throttle/engine power.
◆ IgnitionOn
|
getsetinherited |
Ignition state of the thruster. If on means the throttle can be applied (if no faults are present).
◆ NormalizedThrottle
|
getsetinherited |
Get the current throttle value as a value between 0-1 (based on the min/max/current throttle).
◆ Normalized100Throttle
|
getsetinherited |
Get the current throttle value as a value between 0-100 (based on min/max/current throttle).
◆ Throttle
|
getsetinherited |
The current raw value of the throttle. It is always clamped between min/max.
◆ acceleratedThisFrame
|
getinherited |
Flag used to keep track if any controller accelerated (at least once) during the current frame.
Member Function Documentation
◆ TurnOn()
|
virtualinherited |
Turn on the thruster (set the ignition on).
Referenced by BArtisan.Thrusters.Helpers.Controllers.BThrusterKeyController.Accelerate().
◆ TurnOff()
|
virtualinherited |
Turn off the thruster (set the ignition off).
Referenced by BArtisan.Thrusters.Helpers.Controllers.BThrusterKeyController.Accelerate().
◆ ToggleOnOff()
|
virtualinherited |
Toggle the ignition, if it is On it will turn it off and viceversa.
Referenced by BArtisan.Thrusters.Helpers.Controllers.BThrusterKeyController.Accelerate().
◆ IsTurnedOnAndHasNoFaults()
|
virtualinherited |
Checks if the engine is actually running. The ignition must be on and free of problems.
- Returns
- true if the engine is working and there are no faults
◆ IsTurnedOn()
|
virtualinherited |
The ignition is on, thruster is powered. It does NOT guarantee the thruster is working, see faults.
- Returns
◆ IsTurnedOff()
|
virtualinherited |
The ignition is off, thruster is not powered on.
- Returns
◆ HasFaults()
|
virtualinherited |
Checks if the thruster has any problems/faults.
- Returns
- true if the thruster is temporarily broken.
◆ IsFreeOfFaults()
|
virtualinherited |
Checks if the engine is free of problems/faults.
- Returns
◆ AddFault()
|
virtualinherited |
Add a new problem to this engine. It disables the engine until all the problems are removed.
- Parameters
-
faultUniqueID Each problem must have an unique string id.
Referenced by BArtisan.Thrusters.Helpers.Faults.BThrusterHelperFault.AddFault().
◆ RemoveFault()
|
virtualinherited |
Remove a fault (problem). If the fault was the last one (in the list), and the ignition is on the thruster will resume it's effect.
- Parameters
-
faultUniqueID Each problem must have an unique string id.
Referenced by BArtisan.Thrusters.Helpers.Faults.BThrusterHelperFault.RemoveFault().
◆ RemoveAllFaults()
|
virtualinherited |
Remove all current faults, restoring the thruster to its original state.
◆ GetFaults()
|
virtualinherited |
Get a list of all current fault ID's.
- Returns
- fault list clone with ID's.
◆ Accelerate()
|
virtualinherited |
Increase the thruster throttle with the accelerationThrottlePerFrame. To modify the throttle with a specific value use AddThrottle(); The new value is always clamped between min and max throttle values.
Referenced by BArtisan.Thrusters.Helpers.Controllers.BThrusterKeyController.Accelerate().
◆ AddThrottle()
|
virtualinherited |
Add (positive value) or substract (negative value) the throttle value. The new value is always clamped between min and max throttle values.
- Parameters
-
addValue Positive to increase, negative to decrease the throttle.
◆ Decelerate()
|
virtualinherited |
Decrease the thruster throttle with the accelerationThrottlePerFrame. To modify the throttle with a specific value use AddThrottle();
Referenced by BArtisan.Thrusters.Helpers.Controllers.BThrusterKeyController.Accelerate().
◆ SetThrottle()
|
virtualinherited |
Set a new value of the throttle. The new value is always clamped between min and max throttle values.
- Parameters
-
newValue
◆ SetThrottleNormalizedValue()
|
virtualinherited |
Set a new value of the throttle, based on a percent unit interval 0-1. The throttle value will be relative of min/max.
- Parameters
-
newNormalized 0 will set the throttle to the minimum value, 0.5f at half and 1f at maximum.
◆ SetThrottle100Value()
|
virtualinherited |
Set a new value of the throttle, based on a percent interval 0-100. /// The throttle value will be relative of min/max.
- Parameters
-
newNormalized 0 to set the minimum value, 50 to half and 100 to maximum.
◆ SetMinimumThrottle()
|
virtualinherited |
Set the throttle to it's minimum value (see MinThrottle). Usually min is 0 and this command is used for Stop.
Referenced by BArtisan.Thrusters.Helpers.Controllers.BThrusterKeyController.Accelerate(), and BArtisan.Thrusters.Helpers.Controllers.BThrusterContinuousController.RestartCoroutine().
◆ SetMaximumThrottle()
|
virtualinherited |
Set the throttle to it's maximum value (see MaxThrottle). Full speed ahead!
Referenced by BArtisan.Thrusters.Helpers.Controllers.BThrusterKeyController.Accelerate(), and BArtisan.Thrusters.Helpers.Controllers.BThrusterContinuousController.RestartCoroutine().
◆ GetThrottle()
|
virtualinherited |
Get the throttle raw value (absolute).
- Returns
◆ IsAtMinimumThrottle()
|
virtualinherited |
Easy check if the throttle value is equal to MinThrottle.
- Returns
- boolean
◆ IsAtMaximumThrottle()
|
virtualinherited |
Easy check if the throttle value is equal to MaxThrottle.
- Returns
- boolean